The characters no longer look like chibi homunculi, for starters. From a visual design perspective, it demonstrates Squaresoft at the height of its pomp and ambition. It boggles the mind.Īfter a somewhat weird opening cinematic (comprised of a supercut of clips from later in the game, like the opening credits from a TV sitcom), Final Fantasy VIII starts off strong. Over the coming years, the Japanese developer and publisher would release eight-through-eleven on a yearly schedule, like Call of Duty, FIFA, or Assassin’s Creed. While Final Fantasy VII was the breakthrough hit, Final Fantasy VIII – released two years later – would form the cornerstone of Squaresoft’s (now Square Enix’s) strategy. ![]() ![]() Then came Final Fantasy VIII, a game under huge pressure to meet expectations, both critical and commercial. But until Square’s first PlayStation release, Final Fantasy VII, stormed the global stage, it was very much a Japan first, America (maybe) second strategy. English translations of the first, fourth, and sixth games – titled Final Fantasy I, Final Fantasy II, and Final Fantasy III, respectively – were released in the US only. That’s not to say Final Fantasy games hadn’t been released in the western world before. Final Fantasy VIII might be the eighth game in the main series, but for Squaresoft on the global stage, it was the proverbial difficult second album.
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